The question of aggregating pair-wise comparisons to obtain a global ranking over a collection of objects has been of interest for a very long time: be it ranking of online gamers (e.g. MSR’s TrueSkill system) and chess players, aggregating social opinions, or deciding which product to sell based on transactions. In most settings, in addition to obtaining a ranking, finding `scores’ for each object (e.g. player’s rating) is of interest for understanding the intensity of the preferences.
In this paper, we propose Rank Centrality, an iterative rank aggregation algorithm for discovering scores for objects (or items) from pair-wise comparisons. The algorithm has a natural random walk interpretation over the graph of objects with an edge present between a pair of objects if they are compared; the score, which we call Rank Centrality, of an object turns out to be its stationary probability under this random walk. To study the efficacy of the algorithm, we consider the popular Bradley-Terry-Luce (BTL) model (equivalent to the Multinomial Logit (MNL) for pair-wise comparisons) in which each object has an associated score which determines the probabilistic outcomes of pair-wise comparisons between objects. In terms of the pair-wise marginal probabilities, which is the main subject of this paper, the MNL model and the BTL model are identical. We bound the finite sample error rates between the scores assumed by the BTL model and those estimated by our algorithm. In particular, the number of samples required to learn the score well with high probability depends on the structure of the comparison graph. When the Laplacian of the comparison graph has a strictly positive spectral gap, e.g. each item is compared to a subset of randomly chosen items, this leads to dependence on the number of samples that is nearly order-optimal.